![]() Instead of having perfect accuracy with weapons in games like Call of Duty, Brothers in Arms models weapons with erratic accuracy, and enemy fire can heavily interfere with a player's aim to simulate the effects of suppressive fire. The focus on team command is emphasized by providing the player with a highly unstable firing capability. It is impossible to run and gun your way through the missions and using the tactics is necessary. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. 30cal on the tank for additional suppression.īrothers in Arms is notable for its intuitive command system. ![]() The player can also man the pintle-mounted M2HB. There are two types of teams, which are automatically provided before each mission:įire Team: Made up of soldiers with the M1 Garand and the Browning Automatic Rifle and should be used for fixing the enemy with suppressive fire.Ĭpl.Joe "Red" Hartsock (before promotion to Sergeant)Īssault Team: Made up of soldiers usually with the M1 Carbine and the Thompson Submachine Gun and is good for flanking the enemy while they are pinned down by the players fire team.Īdditionally, some levels provide the player with a Tank in lieu of a team, providing players with heavy firepower and mobile cover. The corner MG is the one that always gets me, usually Im pretty good at just getting around them but this one requires you killing it outright before moving up the hill, and I didnt really try to wait lmao.In most levels of Brothers in Arms, the player is in command of one or two separate 2-3 man teams, with the exception of several sections in which the player is not in command of any unit. Originally posted by McSwifty:Yeah the MGs are pretty cheap in this game. However, there is a tank and a mortar team to deal with in the next area. There are no more MGs after this point so that takes care of that. Suppress enemies with panzerfausts from cover and then move tank into the courtyard to finish them off. When you're going up the hill on the final stretch to the farmhouse, leave the tank at the bottom of the hill and flank left through the houses/stone walls. Use said wall for cover and have the tank move up to take out the last MG at the end of the road as well. Then stay in cover and just move the tank up the road and have it pound the MG above you on the corner of the wall until it's down. Just don't let it go near the road or it will get hit with a panzerfaust.Īfter it's all cleared out, carefully flank the last few troops at the end of the road including the one with the panzerfaust. The way I do this one is to basically stay back near the hedgerows in the beginning and let the tank run around the middle area taking out all the infantry positions. Which MG is the one giving you trouble? There's a few of them. ![]() I know the level you're talking about and it's a real pain. Yeah the MGs are pretty cheap in this game.
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